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Тема: [VX]Kurse Kingdom Knights

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  1. #11
    Познающий Аватар для 100500
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    22.05.2011
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    Репутация: 28 Добавить или отнять репутацию

    По умолчанию

    Это конечно же скрипт. Вот он:
    Код:
    ===============================================================
    # ● [VX] ◦ Map Credit ◦ □
    #--------------------------------------------------------------
    # ◦ by Woratana [woratana@hotmail.com]
    # ◦ Thaiware RPG Maker Community
    # ◦ Released on: 09/05/2008
    # ◦ Version: 1.0
    #----------------------------------------------------
    # ◦ How to use:
    # ** To start Credit, call script:
    # $scene.credit.start
    #
    # ** To Stop and Clear Credit, call script:
    # $scene.credit.terminate
    #----------------------------------------------------
    # ◦ Special Tags for Decorate Text:
    # There are special tags that you can put in text to decorate that line
    #
    # You can also set default text decoration for all text in:
      #-------------------------------------
      # SETUP HEADER TEXT HERE
      #-------------------------------------
    # for Header line (line that has tag <h>)
    # &
      #-------------------------------------
      # SETUP CONTENT TEXT HERE
      #-------------------------------------
    # for Normal line~
    #-----------------------------------------------------
    # ◦ >= Tag List <= ◦
    # * These tags will only apply to the line it is in~
    # * You cannot use opposite tags in same line. (e.g. <b> and </b>)
    #
    # <b> :Bold Text
    # </b> :No Bold Text
    
    # <i> :Italic Text
    # </i> :No Italic Text
    
    # <center> :Align text to Center
    # <left> :Align text to left
    # <right> :Align text to right
    
    # <h> :Make that line become Header line
    #===========================================================================
    
    #----------------------------------------
    # Map Credit Main Script \('w' )
    #----------------------------------------
    class Wora_Map_Credit
    
      BG_Image = '' # Background Image file name, image must be in folder 'Picture'
      # You can leave this as '' for no background
      BG_Image_Opacity = 255 # Background Opacity (0 - 255)
      
      Text_Begin_y = 420 # Use 0 - 416: Text will start in the screen
      # Use 416+: Text will start below the screen
      
      Text_Scroll_Speed = 1 # Higher this number = Faster
      Text_Scroll_Delay = 4 # Delay between each text move (0 for no delay)
      Text_Opacity = 255# Text Opacity
      Text_Blend_Type = 0 # 0: Normal, 1: Add, 2: Subtraction
      
      Test_Text = 'I' # Text for test height,
      # Change to taller alphabet if height is not right~
    
    #--------------------------
    # Start Credit
    #--------------------------
    Credit= <<_MAP_CREDIT_
    
    ЗДЕСЬ ПИШЕМ СВОЙ ТЕКСТ
    
    _MAP_CREDIT_
    #--------------------------
    # End Credit
    #--------------------------
      #-------------------------------------
      # SETUP HEADER TEXT HERE
      #-------------------------------------
      def header_properties(bitmap)
        bitmap.font.name = 'KLMN Flash Pix' # Text Font
        bitmap.font.color = Color.new(128, 128, 0, 255) # (Red, Green, Blue, Opacity)
        bitmap.font.size = 18 # Text size
        bitmap.font.bold = true # Bold Text? (true/false)
        bitmap.font.italic = false # Italic Text? (true/false)
        bitmap.font.shadow = true # Shadowed Text? (true/false)
        @text_outline = Color.new(0,0,0) # nil for no outline, Color.new(r,g,b) for outline
        @text_align = 1 # 0: Left, 1: Center, 2: Right
      end
      
      #-------------------------------------
      # SETUP CONTENT TEXT HERE
      #-------------------------------------
      def content_properties(bitmap)
        bitmap.font.name = 'Arial' # Text Font
        bitmap.font.color = Color.new(255, 255, 255, 255) # (Red, Green, Blue, Opacity)
        bitmap.font.size = 18 # Text size
        bitmap.font.bold = true # Bold Text? (true/false)
        bitmap.font.italic = false # Italic Text? (true/false)
        bitmap.font.shadow = true # Shadowed Text? (true/false)
        @text_outline = Color.new(0,0,0) # nil for no outline, Color.new(r,g,b) for outline
        @text_align = 1
      end
    #-----------------------------------------------------------------------
    # -END- MAP CREDIT SCRIPT SETUP PART
    #===========================================================================
    
      def initialize
        @started = false
      end
      
      # Delete credit if credit started
      def terminate
        if @started
          if @bg != nil
            @bg.bitmap.dispose
            @bg.dispose
          end
          @sprite.bitmap.dispose
          @sprite.dispose
          @started = false
        end
      end
      
      # Start Credit
      def start(text = Credit, bg = BG_Image)
        # Create Background Sprite
        if BG_Image != ''
          @bg = Sprite.new
          @bg.bitmap = Cache.picture(bg)
          @bg.opacity = BG_Image_Opacity
          @bg.z = 10000
        end
        # Create Text Sprite
        @sprite = Sprite.new
        @sprite.x = 0
        @sprite.y = 0
        @sprite.z = 10001
        @sprite.opacity = Text_Opacity
        @sprite.blend_type = Text_Blend_Type
        # Calculate Credit Height
        header_line = 0
        content_line = 0
        height = 0
        text = text.split(/\n/)
        text.each do |i|
          if i.include?('<h>'); header_line += 1
          else; content_line += 1
          end
        end
        @sprite.bitmap = Bitmap.new(1,1)
        # Test Header Properties
        header_properties(@sprite.bitmap)
        header_height = @sprite.bitmap.text_size(Test_Text).height
        height += ( header_line * ( header_height ) )
        # Test Content Properties
        content_properties(@sprite.bitmap)
        content_height = @sprite.bitmap.text_size(Test_Text).height
        height += ( content_line * ( content_height ) )
        @sprite.bitmap.dispose
        # Finished Test, Draw Text
        @sprite.bitmap = Bitmap.new(Graphics.width, Text_Begin_y + height + 32)
        content_x = 0
        content_y = Text_Begin_y
        text.each do |i|
          
          # Determine Special Tags
          if i.include?('<h>')
            i.sub!('<h>', '')
            header_properties(@sprite.bitmap)
            bitmap_height = header_height
          else
            content_properties(@sprite.bitmap)
            bitmap_height = content_height
          end
          # Bold Text
          if i.include?('<b>')
            i.sub!('<b>', ''); @sprite.font.bold = true
          elsif i.include?('</b>')
            i.sub!('</b>', ''); @sprite.font.bold = false
          end
          # Italic Text
          if i.include?('<i>')
            i.sub!('<i>', ''); @sprite.font.italic = true
          elsif i.include?('</i>')
            i.sub!('</i>', ''); @sprite.font.italic = false
          end
          # Align Text
          if i.include?('<center>')
            i.sub!('<center>', ''); @text_align = 1
          elsif i.include?('<left>')
            i.sub!('<left>', ''); @text_align = 0
          elsif i.include?('<right>')
            i.sub!('<right>', ''); @text_align = 2
          end
          if !@text_outline.nil? # Text Outline
            ori_color = @sprite.bitmap.font.color.clone
            @sprite.bitmap.font.color = @text_outline
            @sprite.bitmap.draw_text(content_x-1, content_y, @sprite.bitmap.width, 
    bitmap_height, i, @text_align)
            @sprite.bitmap.draw_text(content_x, content_y-1, @sprite.bitmap.width, 
    bitmap_height, i, @text_align)
            @sprite.bitmap.draw_text(content_x, content_y+1, @sprite.bitmap.width, 
    bitmap_height, i, @text_align)
            @sprite.bitmap.draw_text(content_x+1, content_y, @sprite.bitmap.width, 
    bitmap_height, i, @text_align)
            @sprite.bitmap.font.color = ori_color
          end
          
          # Draw Text
          @sprite.bitmap.draw_text(content_x, content_y, @sprite.bitmap.width, 
    bitmap_height, i, @text_align)
          content_y += bitmap_height
        end
        @delay = 0
        @started = true
      end
      
      # Update credit if credit started~
      def update
        if @started
          if @delay > 0
            @delay -= 1
            return
          else
            @sprite.oy += Text_Scroll_Speed
            @delay += Text_Scroll_Delay
          end
        end
      end
    end
    
    #----------------------------------------
    # Plug Credit to Map >_> <_<~
    #----------------------------------------
    class Scene_Map < Scene_Base
      attr_reader :credit
      alias wor_mapcre_scemap_str start
      alias wor_mapcre_scemap_upd update
      alias wor_mapcre_scemap_ter terminate
    
      def start
        @credit = Wora_Map_Credit.new # Create Credit
        wor_mapcre_scemap_str
      end
      
      def update
        @credit.update # Update Credit
        wor_mapcre_scemap_upd
      end
      
      def terminate
        @credit.terminate # Dispose Credit
        wor_mapcre_scemap_ter
      end
    end
    ps жалко, что скрипт этот позволяет создавать только одну сцену с титрами.
    Последний раз редактировалось 100500; 27.07.2012 в 00:49.

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[VX]Kurse Kingdom Knights